How-to: USB mapping for OpenCore
ACPI hardware remaps, custom kexts and all that jazz.
With the problem of USB mapping explained in the previous article, now we need to see how to workaround it. The ultimate goal is to have all the available ports that we want working, as both USB 2.0/3.0.
There are some interesting articles on this topic:
- USB Map by CorpNewt, useful for historical perspective and Intel-based machines.
- The New Beginner’s Guide to USB Port Configuration, uses Hackintool which lists active port configuration in its USB tab. I found its display to be confusing and incorrect. Probably works OK for Intel machines.
- AMD USB Map part of OpenCore Vanilla Desktop Guide, which is the only one related to AMD stuff but also way too terse.
General rule for AMD builds: ignore any guide that tells you to use USBInjectAll kext and/or USBMap tool. They were made for Intel-based builds and do not work with AMD chipsets, at all.
Remember:
- OpenCore is not altering macOS in any way. Which means no kexts are placed inside
/System/Library/Extensions
. - OpenCore kexts are loaded before macOS loads its own.
- Thus .kext applied by macOS can’t be overridden.
So in my case, I can’t override iMacPro1,1-XHC1
mapping from previous article. Whatever I do, macOS will apply that map and hide my ports 1 and 9. XHC1
string is used in two places:
- in the
key
itself:iMacPro1,1-XHC1
- as the value of the
IONameMatch
key
Thus the only course of action is to rename that controller so Apple’s map – which is based on “XHC1” value in the IONameMatch
– has no physical ports to work with.1
That brings me to another problem. Since the .kext
mapping is based on such a simple string name, I can’t use XHC0
for two different controllers – I need to rename one of them into something else.
Hence, will remap XHC1
into XHCI
and also rename second XHC0
(under GP13) into XHC2
. This will be done using two custom SSDT files:
I created these two files following the samples available in the Vanilla desktop guide.2 I lack the knowledge to write these from scratch and I’m grateful those samples are available.
With those two files added into config.plist
, all of my ports were working and I did not need to create any .kexts because all 3 controllers have less than 15 ports (10, 10 and 8).
So, job done, for me, without actually doing any port mapping, at all. When do you need a specific map?
Port mapping means that you know exactly which physical port maps into which logical software port, both for USB 2.0 and 3.0 paths.
This is fairly easy to do, with one caveat: what if your ACPI setup yields more than 15 ports per (one of the) controllers? macOS will ignore the upper ones and you’ll be unable to complete the mapping.
In that case – and only in that case – you need to temporarily apply a kernel patch to disable that limit. That patching is notoriously buggy and unstable thus you need to enable it only for the purpose of mapping out your ports and then disable it. In OpenCore, patching is enabled by simply turning value of XhciPortLimit
key to true
(YES
) in config.plist
:
Building the map
Now, you need to draw yourself a map of the ports you are interested in and get ready to fill-in the details. Here’s how that looked like for me:
To build the map, you’ll use IORegistryExplorer. Start it up, make sure that nothing is added into the Search field and scroll down to where the XHC controllers are. Ideally, you would be using Bluetooth mouse and keyboard, which will leave all the USB ports empty and ready to identify, one by one.
If you do use USB mouse / keyboard then they will already appear, attached to their respective ports:
Mouse and keyboard are usually USB 2.0 devices, so you can immediately mark those logical ports as USB 2.0.
One of the ports will also be taken as Bluetooth USB 2.0 hub – all Bluetooth connected devices will appear here – for me that was XHC0/PRT2
:
But, that aside, what is the best way to mark ports as either USB 3.0 or USB 2.0? You need device(s) that are 2.0/3.0 and plug them in. The best solution is to use external USB hub like the one I have here, from Anker:
What’s so great about it? It registers itself as both USB 2.0 and USB 3.0 device when plugged-in. In IORegExplorer, this looks like this:
Plugged-in device appears as green and clearly shows as 2.0 or 3.0 hub under its respective logical ports. When you pull the device out, these green lines become red and strike-through. With this, you know exactly how given physical USB port maps into logical ports.
Now you simply go through all the ports you have and entire map is done in like 10 minutes. For USB-C ports, I used Apple’s USB-A to USB-C adapter and plugged Anker’s hub that way.
That’s it, really. You have done your mapping. Don’t forget that motherboards have special USB connectors for USB-ports on the chassis. Depending on what kind of PC case you have, maybe you don’t have them connected. But if you do, procedure is the same with those ports too.
In the end, you will know which of the logical ports are used and which are not, for your specific hardware. All that’s left to do is create the .kext file.
Creating the USB-map.kext
Vanilla guide explains the important details of the structure you need to create, look for “So what kind of data do we shove into this plist?” on that page.
But that sample did not work for me, because it seems based on Mojave structure of the .kext, where Apple used IOKitPersonalities
as the key while in Catalina it’s IOKitPersonalities_x86_64
. So here’s my sample .kext, which you can use to build upon.
The top of the plist can be used to specify which manufacturer (maker) and which model is that kext for.
Then inside the mentioned IOKitPersonalities_x86_64
dictionary, you need to create another dictionary named as in this example:
where the most important part is to specify correct IONameMatch
value. The rest of the values should hopefully remain the same, I simply copied them from Apple’s kext.
Inside the port structure, UsbConnector
is a number that specifies type of the port, already explained in the guide:
0: USB 2.0 Type-A connector
3: USB 3.0 Type-A connector
8: Type C connector - USB 2.0-only
9: Type C connector - USB 2.0 and USB 3.0 with Switch, flipping the device **doesn't** change the ACPI port
10: Type C connector - USB 2.0 and USB 3.0 without Switch, flipping the device **does** change the ACPI port
255: Proprietary connector - For Internal USB ports like Bluetooth
Note that these values should already be specified for you, by the DSDT/SSDT. Type of connector is this part:
but I’m not sure this is always true though. I’ll need to see a lot of devices and configs to draw some firm conclusions. Here’s how the back I/O panel looks like for my motherboard:
All ports there are USB-A 3.x (thus using UsbConnector
value of 3
), except the TB3 port which is Type-C thus making it 9
as I did not notice any changes in the port map when flipping the cable.
When I briefly tested the motherboard in a case which has front USB-C port (connected to the 19pin connector on the mb), that port mapped into XHC0/PRT1
(USB 2.0 logical port) and PRT7
(USB 3.0 logical port).
When I tried a different cable, one that goes from same 19pin connector on mb but splits into two USB-A 3.0 physical ports, then one of those two mapped into that same PRT1
+PRT7
pair while the other one mapped into PRT3
+PRT8
.
Which confirms my earlier note that full port mapping depends on the number of ports connected to every possible connector on the motherboard. So if it seems to you that some ports are unused, make sure to re-test that if you change cases where the PC build is housed-in.
port
must be specified as Data
; here I type just 03
and let PlistEdit Pro convert that for me. Don’t forget: port numbers are hexadecimal when entered into the value field thus port 10
is 0A
, 11
is 0B
etc.
Now, when you complete the map for the controller, take the highest port value and copy it one level up, as value for port-count
key. The name of this key is confusing since it does not mean “total number of ports” but “highest port number used” instead.
Here’s what I ended up with:
Download that full USB-map.kext I created for my motherboard. It maps all back I/O ports + one USB-C front chassis port connected to motherboard 19-pin connector. Use it as example.
Place your USB map kext into EFI/OC/Kexts
and add an entry for it in config.plist
. With all that loaded, I got this display in IOReg:
You can see I did not re-map XHCITR
as I don’t know how. I’m not sure how to reference it in SSDT nor in the .kext but fortunately I don’t have to since it just works. Its PRT3 is the USB 3.0 logical port for the back USB-C / TB3.
That’s all. Happy port hunting!
-
It’s really interesting that with custom SSDT you can rename devices as you want and thus change hardware configuration etc. Crazy stuff. Here’s some starting links if you want to learn more: Getting started with ACPI, A layman’s guide to creating a custom SSDT ↩︎
-
I think that Mykola wrote SSDT-XHC2.aml sample specifically for this ASRock board, since someone else who has the same motherboard asked him what to do on the Discord channel. ↩︎